Sculk sensor

Since 1.17

Lower half

Colour

Value
Very dark (L* 19)
Hue
223°, chroma 14
Texture
Busy
Top
Side
Bottom

Shapes of this material

No stairsUse deepslate tile stairs (ΔE 14.6)
No slabUse deepslate tile slab (ΔE 14.6)
No wallUse deepslate tile wall (ΔE 14.6)

Goes well with

One step lighter

The next band up in a gradient: same hue, no hard line.

Frame

A log or polished stone that contrasts in value, one block in front of the fill.

Accent

A colour for about a tenth of the build, at the focal point.

Closest colours

Before you place

  • Block entity: costs server memory, keep counts low
  • Gives light level 1

States

96 combinations
power 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
sculk_sensor_phase inactive, active, cooldown
waterlogged true, false
true puts a water source inside the block (water renders around it). Always false for dry builds.