Create a Minecraft building palette
All palettesPick any block for each role. The suggestions and checks are advice: the palette is yours.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillWhite terracotta | Cherry | Cherry | Diorite | Cherry | Cherry | Cherry |
| FrameStripped spruce log | Own | Own | Mud brick | Own | Own | Own |
| RoofPolished deepslate | Own | Own | Own | Warped | Warped | Polished blackstone |
| PlinthPolished andesite | Own | Own | Andesite | Exposed copper | Warped | Stone |
| AccentPacked ice | Purpur | Purpur | Diorite | Iron | Pale oak | Pale oak |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set white_terracottaFrame
//set stripped_spruce_logRoof
//set polished_deepslatePlinth
//set polished_andesiteAccent
//set packed_iceBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: white_terracotta
stairs cherry_stairs (stand-in), slab cherry_slab (stand-in), wall diorite_wall (stand-in), trapdoor cherry_trapdoor (stand-in), fence cherry_fence (stand-in), button cherry_button (stand-in)
Frame: stripped_spruce_log
stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button
Roof: polished_deepslate
stairs polished_deepslate_stairs, slab polished_deepslate_slab, wall polished_deepslate_wall, trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button polished_blackstone_button (stand-in)
Plinth: polished_andesite
stairs polished_andesite_stairs, slab polished_andesite_slab, wall andesite_wall (stand-in), trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: packed_ice
stairs purpur_stairs (stand-in), slab purpur_slab (stand-in), wall diorite_wall (stand-in), trapdoor iron_trapdoor (stand-in), fence pale_oak_fence (stand-in), button pale_oak_button (stand-in)