Swamp hut palette

Mud bricks on mangrove stilts, with moss creeping in.

  1. Fill60%Mud bricks 70%, Packed mud 30%Most of the wall
  2. Frame30%Mangrove logPosts, beams, corners
  3. RoofDark oak planksStairs and slabs
  4. PlinthDeepslateThe base course
  5. Accent10%Moss blockDoors, shutters, banners

Shapes

What each material has. A missing shape gets the closest material that has it, marked as a stand-in.

WorldEdit patterns

Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.

Fill//set 70%mud_bricks,30%packed_mud
Frame//set mangrove_log
Roof//set dark_oak_planks
Plinth//set deepslate
Accent//set moss_block

Block list

Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.

Fill: 70% mud_bricks, 30% packed_mud stairs mud_brick_stairs, slab mud_brick_slab, wall mud_brick_wall, trapdoor exposed_copper_trapdoor (stand-in), fence jungle_fence (stand-in), button jungle_button (stand-in) Frame: mangrove_log stairs mangrove_stairs, slab mangrove_slab, wall cinnabar_wall (stand-in), trapdoor mangrove_trapdoor, fence mangrove_fence, button mangrove_button Roof: dark_oak_planks stairs dark_oak_stairs, slab dark_oak_slab, wall nether_brick_wall (stand-in), trapdoor dark_oak_trapdoor, fence dark_oak_fence, button dark_oak_button Plinth: deepslate stairs cobbled_deepslate_stairs (stand-in), slab cobbled_deepslate_slab (stand-in), wall cobbled_deepslate_wall (stand-in), trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button polished_blackstone_button (stand-in) Accent: moss_block stairs waxed_weathered_cut_copper_stairs (stand-in), slab waxed_weathered_cut_copper_slab (stand-in), wall mossy_cobblestone_wall (stand-in), trapdoor waxed_weathered_copper_trapdoor (stand-in), fence oak_fence (stand-in), button oak_button (stand-in)

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