Swamp hut palette
Mud bricks on mangrove stilts, with moss creeping in.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillMud bricks | Own | Own | Own | Exposed copper | Jungle | Jungle |
| FrameMangrove log | Own | Own | Cinnabar | Own | Own | Own |
| RoofDark oak planks | Own | Own | Nether brick | Own | Own | Own |
| PlinthDeepslate | Cobbled deepslate | Cobbled deepslate | Cobbled deepslate | Warped | Warped | Polished blackstone |
| AccentMoss block | Waxed weathered cut copper | Waxed weathered cut copper | Mossy cobblestone | Waxed weathered copper | Oak | Oak |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%mud_bricks,30%packed_mudFrame
//set mangrove_logRoof
//set dark_oak_planksPlinth
//set deepslateAccent
//set moss_blockBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% mud_bricks, 30% packed_mud
stairs mud_brick_stairs, slab mud_brick_slab, wall mud_brick_wall, trapdoor exposed_copper_trapdoor (stand-in), fence jungle_fence (stand-in), button jungle_button (stand-in)
Frame: mangrove_log
stairs mangrove_stairs, slab mangrove_slab, wall cinnabar_wall (stand-in), trapdoor mangrove_trapdoor, fence mangrove_fence, button mangrove_button
Roof: dark_oak_planks
stairs dark_oak_stairs, slab dark_oak_slab, wall nether_brick_wall (stand-in), trapdoor dark_oak_trapdoor, fence dark_oak_fence, button dark_oak_button
Plinth: deepslate
stairs cobbled_deepslate_stairs (stand-in), slab cobbled_deepslate_slab (stand-in), wall cobbled_deepslate_wall (stand-in), trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button polished_blackstone_button (stand-in)
Accent: moss_block
stairs waxed_weathered_cut_copper_stairs (stand-in), slab waxed_weathered_cut_copper_slab (stand-in), wall mossy_cobblestone_wall (stand-in), trapdoor waxed_weathered_copper_trapdoor (stand-in), fence oak_fence (stand-in), button oak_button (stand-in)