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Light gray wool stairs

Bottom slab + upper step filling the north-west, north-east quarter(s)

Since 26.3
Value
Mid (L* 59)
Hue
Neutral
Texture
Smooth

How to get it

Recipes and drops in Java 26.3

To make light gray wool stairs: craft 4 from 6 light gray wool (or 1 other way, below). It drops itself when broken. It is used to make black wool stairs, blue wool stairs, brown wool stairs, cyan wool stairs, gray wool stairs and 10 more.

  • Crafting table

    Craft 4 from 6 light gray wool.

  • Crafting table

    Craft it from light gray dye and any white wool stairs or similar.

Broken
Light gray wool stairs
Hardness
0.8
Blast resistance
0.8

Used to make

Every recipe that takes light gray wool stairs

Goes well with

Same hue family, chosen by value step. A suggestion, not a rule.

One step lighter

For trim, window frames and floor borders.

One step darker

For beams, shadows under roofs and floor patterns.

Frame

Corners, pillars and the outline of a wall.

Accent

A colour for about a tenth of the build, at the focal point.

States

80 combinations
facing north, south, west, east
Side of the tall back. The full-height step occupies the half of the cell on the facing side; a player walking in the facing direction climbs the stair. The low tread (open side) faces the opposite way. Example facing=north: tall part in z 0..8 (north half), tread open to the south.
half top, bottom
bottom = normal stair (slab at the bottom, step on top). top = upside-down stair: the slab is the upper half and the step hangs below it, still on the facing side. Seen from the open side an upside-down stair is a corbel or cornice: full at the top, cut away underneath toward the open side.
shape straight, inner_left, inner_right, outer_left, outer_right
Corner form, normally computed from the neighbouring stairs (set it yourself in a paste). left and right are seen looking in the facing direction (standing on the tread, facing the back). inner = L-shaped step (three quarters tall), used on the concave corner of two stair runs. outer = a single tall quarter, used on the convex corner. Checked on the 26.3 outlines for facing=north: inner_left adds the south-west quarter, inner_right the south-east quarter, outer_left keeps only the north-west quarter, outer_right only the north-east quarter.
waterlogged true, false
true puts a water source inside the block (water renders around it). Always false for dry builds.