Prismarine wall
Since 1.14Box x 4..12, y 0..16, z 4..12
Colour
- Value
- Light (L* 63)
- Hue
- 176°, chroma 23
- Texture
- Textured
Shapes of this material
Goes well with
One step darker
The next band down: shade under ledges and at the base.
Frame
A log or polished stone that contrasts in value, one block in front of the fill.
Accent
A colour for about a tenth of the build, at the focal point.
Closest colours
Before you place
- Animated texture: draws the eye, use as an accent
States
324 combinations
eastnone, low, tall- Arm toward the east neighbour.
northnone, low, tall- Arm toward the north neighbour (6 px wide wall arm).
southnone, low, tall- Arm toward the south neighbour.
uptrue, false- Central post (8x8 px, full height). The game removes it only for a straight run (exactly two opposite sides connected, nothing on top). Set it yourself: posts at ends, corners, every N blocks of a balustrade, or under a lantern.
waterloggedtrue, false- true puts a water source inside the block (water renders around it). Always false for dry builds.
westnone, low, tall- Arm toward the west neighbour.