Badlands outpost palette
Red sandstone and dark timber, built for a mesa.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%smooth_red_sandstone,30%red_sandstoneFrame
//set stripped_dark_oak_logRoof
//set mangrove_planksPlinth
//set tuff_bricksAccent
//set cyan_concreteBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% smooth_red_sandstone, 30% red_sandstone
stairs smooth_red_sandstone_stairs, slab smooth_red_sandstone_slab, wall red_sandstone_wall (stand-in), trapdoor acacia_trapdoor (stand-in), fence acacia_fence (stand-in), button acacia_button (stand-in)
Frame: stripped_dark_oak_log
stairs dark_oak_stairs, slab dark_oak_slab, wall nether_brick_wall (stand-in), trapdoor dark_oak_trapdoor, fence dark_oak_fence, button dark_oak_button
Roof: mangrove_planks
stairs mangrove_stairs, slab mangrove_slab, wall cinnabar_wall (stand-in), trapdoor mangrove_trapdoor, fence mangrove_fence, button mangrove_button
Plinth: tuff_bricks
stairs tuff_brick_stairs, slab tuff_brick_slab, wall tuff_brick_wall, trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: cyan_concrete
stairs warped_stairs (stand-in), slab warped_slab (stand-in), wall polished_tuff_wall (stand-in), trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button warped_button (stand-in)