Desert town palette
Sandstone in three cuts, jungle beams and a sky-blue door.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 60%smooth_sandstone,25%sandstone,15%cut_sandstoneFrame
//set stripped_jungle_logRoof
//set mangrove_planksPlinth
//set graniteAccent
//set light_blue_concreteBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 60% smooth_sandstone, 25% sandstone, 15% cut_sandstone
stairs smooth_sandstone_stairs, slab smooth_sandstone_slab, wall sandstone_wall (stand-in), trapdoor birch_trapdoor (stand-in), fence birch_fence (stand-in), button birch_button (stand-in)
Frame: stripped_jungle_log
stairs jungle_stairs, slab jungle_slab, wall mud_brick_wall (stand-in), trapdoor jungle_trapdoor, fence jungle_fence, button jungle_button
Roof: mangrove_planks
stairs mangrove_stairs, slab mangrove_slab, wall cinnabar_wall (stand-in), trapdoor mangrove_trapdoor, fence mangrove_fence, button mangrove_button
Plinth: granite
stairs granite_stairs, slab granite_slab, wall granite_wall, trapdoor exposed_copper_trapdoor (stand-in), fence jungle_fence (stand-in), button jungle_button (stand-in)
Accent: light_blue_concrete
stairs purpur_stairs (stand-in), slab purpur_slab (stand-in), wall stone_brick_wall (stand-in), trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)