Elven grove palette
Pale birch, teal warped roofs and amethyst, for a forest city.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%birch_planks,30%stripped_birch_logFrame
//set mangrove_logRoof
//set warped_planksPlinth
//set mossy_stone_bricksAccent
//set amethyst_blockBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% birch_planks, 30% stripped_birch_log
stairs birch_stairs, slab birch_slab, wall sulfur_wall (stand-in), trapdoor birch_trapdoor, fence birch_fence, button birch_button
Frame: mangrove_log
stairs mangrove_stairs, slab mangrove_slab, wall cinnabar_wall (stand-in), trapdoor mangrove_trapdoor, fence mangrove_fence, button mangrove_button
Roof: warped_planks
stairs warped_stairs, slab warped_slab, wall polished_tuff_wall (stand-in), trapdoor warped_trapdoor, fence warped_fence, button warped_button
Plinth: mossy_stone_bricks
stairs mossy_stone_brick_stairs, slab mossy_stone_brick_slab, wall mossy_stone_brick_wall, trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: amethyst_block
stairs purpur_stairs (stand-in), slab purpur_slab (stand-in), wall stone_brick_wall (stand-in), trapdoor crimson_trapdoor (stand-in), fence crimson_fence (stand-in), button crimson_button (stand-in)