Snow lodge palette
Snow-white walls framed in spruce, ice for the windows.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%snow_block,30%calciteFrame
//set spruce_logRoof
//set spruce_planksPlinth
//set cobblestoneAccent
//set packed_iceBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% snow_block, 30% calcite
stairs smooth_quartz_stairs (stand-in), slab smooth_quartz_slab (stand-in), wall diorite_wall (stand-in), trapdoor iron_trapdoor (stand-in), fence pale_oak_fence (stand-in), button pale_oak_button (stand-in)
Frame: spruce_log
stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button
Roof: spruce_planks
stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button
Plinth: cobblestone
stairs cobblestone_stairs, slab cobblestone_slab, wall cobblestone_wall, trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: packed_ice
stairs purpur_stairs (stand-in), slab purpur_slab (stand-in), wall diorite_wall (stand-in), trapdoor iron_trapdoor (stand-in), fence pale_oak_fence (stand-in), button pale_oak_button (stand-in)