Viking longhouse palette
Spruce walls under a turf roof, red shields on the gable.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillSpruce planks | Own | Own | Mud brick | Own | Own | Own |
| FrameDark oak log | Own | Own | Nether brick | Own | Own | Own |
| RoofMossy cobblestone | Own | Own | Own | Exposed copper | Warped | Stone |
| PlinthPolished deepslate | Own | Own | Own | Warped | Warped | Polished blackstone |
| AccentRed terracotta | Cinnabar brick | Cinnabar brick | Cinnabar brick | Mangrove | Mangrove | Mangrove |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%spruce_planks,30%stripped_spruce_logFrame
//set dark_oak_logRoof
//set mossy_cobblestonePlinth
//set polished_deepslateAccent
//set red_terracottaBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% spruce_planks, 30% stripped_spruce_log
stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button
Frame: dark_oak_log
stairs dark_oak_stairs, slab dark_oak_slab, wall nether_brick_wall (stand-in), trapdoor dark_oak_trapdoor, fence dark_oak_fence, button dark_oak_button
Roof: mossy_cobblestone
stairs mossy_cobblestone_stairs, slab mossy_cobblestone_slab, wall mossy_cobblestone_wall, trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Plinth: polished_deepslate
stairs polished_deepslate_stairs, slab polished_deepslate_slab, wall polished_deepslate_wall, trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button polished_blackstone_button (stand-in)
Accent: red_terracotta
stairs cinnabar_brick_stairs (stand-in), slab cinnabar_brick_slab (stand-in), wall cinnabar_brick_wall (stand-in), trapdoor mangrove_trapdoor (stand-in), fence mangrove_fence (stand-in), button mangrove_button (stand-in)