Oak stairs

Since 1.13 or earlier

Bottom slab + upper step filling the north-west, north-east quarter(s)

Colour

Value
Mid (L* 58)
Hue
81°, chroma 33
Texture
Textured

Shapes of this material

Goes well with

One step lighter

The next band up in a gradient: same hue, no hard line.

One step darker

The next band down: shade under ledges and at the base.

Frame

A log or polished stone that contrasts in value, one block in front of the fill.

Closest colours

States

80 combinations
facing north, south, west, east
Side of the tall back. The full-height step occupies the half of the cell on the facing side; a player walking in the facing direction climbs the stair. The low tread (open side) faces the opposite way. Example facing=north: tall part in z 0..8 (north half), tread open to the south.
half top, bottom
bottom = normal stair (slab at the bottom, step on top). top = upside-down stair: the slab is the upper half and the step hangs below it, still on the facing side. Seen from the open side an upside-down stair is a corbel or cornice: full at the top, cut away underneath toward the open side.
shape straight, inner_left, inner_right, outer_left, outer_right
Corner form, normally computed from the neighbouring stairs (set it yourself in a paste). left and right are seen looking in the facing direction (standing on the tread, facing the back). inner = L-shaped step (three quarters tall), used on the concave corner of two stair runs. outer = a single tall quarter, used on the convex corner. Checked on the 26.2 outlines for facing=north: inner_left adds the south-west quarter, inner_right the south-east quarter, outer_left keeps only the north-west quarter, outer_right only the north-east quarter.
waterlogged true, false
true puts a water source inside the block (water renders around it). Always false for dry builds.