Fisher's cottage palette
Birch boards, teal shingles and a red door by the water.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillBirch planks | Own | Own | Sulfur | Own | Own | Own |
| FrameSpruce log | Own | Own | Mud brick | Own | Own | Own |
| RoofDark prismarine | Own | Own | Polished tuff | Warped | Warped | Warped |
| PlinthCobblestone | Own | Own | Own | Exposed copper | Warped | Stone |
| AccentRed terracotta | Cinnabar brick | Cinnabar brick | Cinnabar brick | Mangrove | Mangrove | Mangrove |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set birch_planksFrame
//set spruce_logRoof
//set dark_prismarinePlinth
//set cobblestoneAccent
//set red_terracottaBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: birch_planks
stairs birch_stairs, slab birch_slab, wall sulfur_wall (stand-in), trapdoor birch_trapdoor, fence birch_fence, button birch_button
Frame: spruce_log
stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button
Roof: dark_prismarine
stairs dark_prismarine_stairs, slab dark_prismarine_slab, wall polished_tuff_wall (stand-in), trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button warped_button (stand-in)
Plinth: cobblestone
stairs cobblestone_stairs, slab cobblestone_slab, wall cobblestone_wall, trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: red_terracotta
stairs cinnabar_brick_stairs (stand-in), slab cinnabar_brick_slab (stand-in), wall cinnabar_brick_wall (stand-in), trapdoor mangrove_trapdoor (stand-in), fence mangrove_fence (stand-in), button mangrove_button (stand-in)