Mediterranean harbour palette
Whitewashed walls, terracotta-red roofs and blue shutters.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%calcite,30%white_concreteFrame
//set stripped_spruce_logRoof
//set acacia_planksPlinth
//set smooth_stoneAccent
//set light_blue_concreteBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% calcite, 30% white_concrete
stairs quartz_stairs (stand-in), slab quartz_slab (stand-in), wall diorite_wall (stand-in), trapdoor iron_trapdoor (stand-in), fence pale_oak_fence (stand-in), button pale_oak_button (stand-in)
Frame: stripped_spruce_log
stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button
Roof: acacia_planks
stairs acacia_stairs, slab acacia_slab, wall red_sandstone_wall (stand-in), trapdoor acacia_trapdoor, fence acacia_fence, button acacia_button
Plinth: smooth_stone
stairs andesite_stairs (stand-in), slab smooth_stone_slab, wall andesite_wall (stand-in), trapdoor cherry_trapdoor (stand-in), fence cherry_fence (stand-in), button stone_button (stand-in)
Accent: light_blue_concrete
stairs purpur_stairs (stand-in), slab purpur_slab (stand-in), wall stone_brick_wall (stand-in), trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)