Sea fort palette
Prismarine walls on stone, slate roofs and copper fittings.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillPrismarine bricks | Own | Own | Prismarine | Oxidized copper | Warped | Warped |
| FrameDark prismarine | Own | Own | Polished tuff | Warped | Warped | Warped |
| RoofDeepslate tiles | Own | Own | Own | Dark oak | Nether brick | Polished blackstone |
| PlinthStone bricks | Own | Own | Own | Exposed copper | Warped | Stone |
| AccentWaxed cut copper | Own | Own | Cinnabar | Copper | Acacia | Acacia |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%prismarine_bricks,30%prismarineFrame
//set dark_prismarineRoof
//set deepslate_tilesPlinth
//set stone_bricksAccent
//set waxed_cut_copperBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% prismarine_bricks, 30% prismarine
stairs prismarine_brick_stairs, slab prismarine_brick_slab, wall prismarine_wall (stand-in), trapdoor oxidized_copper_trapdoor (stand-in), fence warped_fence (stand-in), button warped_button (stand-in)
Frame: dark_prismarine
stairs dark_prismarine_stairs, slab dark_prismarine_slab, wall polished_tuff_wall (stand-in), trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button warped_button (stand-in)
Roof: deepslate_tiles
stairs deepslate_tile_stairs, slab deepslate_tile_slab, wall deepslate_tile_wall, trapdoor dark_oak_trapdoor (stand-in), fence nether_brick_fence (stand-in), button polished_blackstone_button (stand-in)
Plinth: stone_bricks
stairs stone_brick_stairs, slab stone_brick_slab, wall stone_brick_wall, trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: waxed_cut_copper
stairs waxed_cut_copper_stairs, slab waxed_cut_copper_slab, wall cinnabar_wall (stand-in), trapdoor copper_trapdoor (stand-in), fence acacia_fence (stand-in), button acacia_button (stand-in)