Pagoda temple palette
White plaster, dark posts and a heavy grey roof with red details.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillCalcite | Quartz | Quartz | Diorite | Iron | Pale oak | Pale oak |
| FrameDark oak log | Own | Own | Nether brick | Own | Own | Own |
| RoofPolished deepslate | Own | Own | Own | Warped | Warped | Polished blackstone |
| PlinthStone bricks | Own | Own | Own | Exposed copper | Warped | Stone |
| AccentRed concrete | Polished cinnabar | Polished cinnabar | Polished cinnabar | Mangrove | Mangrove | Mangrove |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set calciteFrame
//set dark_oak_logRoof
//set polished_deepslatePlinth
//set stone_bricksAccent
//set red_concreteBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: calcite
stairs quartz_stairs (stand-in), slab quartz_slab (stand-in), wall diorite_wall (stand-in), trapdoor iron_trapdoor (stand-in), fence pale_oak_fence (stand-in), button pale_oak_button (stand-in)
Frame: dark_oak_log
stairs dark_oak_stairs, slab dark_oak_slab, wall nether_brick_wall (stand-in), trapdoor dark_oak_trapdoor, fence dark_oak_fence, button dark_oak_button
Roof: polished_deepslate
stairs polished_deepslate_stairs, slab polished_deepslate_slab, wall polished_deepslate_wall, trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button polished_blackstone_button (stand-in)
Plinth: stone_bricks
stairs stone_brick_stairs, slab stone_brick_slab, wall stone_brick_wall, trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: red_concrete
stairs polished_cinnabar_stairs (stand-in), slab polished_cinnabar_slab (stand-in), wall polished_cinnabar_wall (stand-in), trapdoor mangrove_trapdoor (stand-in), fence mangrove_fence (stand-in), button mangrove_button (stand-in)