Cliff stone keep palette

Rough grey stone that grows out of a mountain, with a slate roof.

  1. Fill60%Stone 60%, Andesite 25%, Cobblestone 15%Most of the wall
  2. Frame30%Spruce logPosts, beams, corners
  3. RoofDeepslate tilesStairs and slabs
  4. PlinthCobbled deepslateThe base course
  5. Accent10%Moss blockDoors, shutters, banners

Shapes

What each material has. A missing shape gets the closest material that has it, marked as a stand-in.

WorldEdit patterns

Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.

Fill//set 60%stone,25%andesite,15%cobblestone
Frame//set spruce_log
Roof//set deepslate_tiles
Plinth//set cobbled_deepslate
Accent//set moss_block

Block list

Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.

Fill: 60% stone, 25% andesite, 15% cobblestone stairs stone_stairs, slab stone_slab, wall stone_brick_wall (stand-in), trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button Frame: spruce_log stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button Roof: deepslate_tiles stairs deepslate_tile_stairs, slab deepslate_tile_slab, wall deepslate_tile_wall, trapdoor dark_oak_trapdoor (stand-in), fence nether_brick_fence (stand-in), button polished_blackstone_button (stand-in) Plinth: cobbled_deepslate stairs cobbled_deepslate_stairs, slab cobbled_deepslate_slab, wall cobbled_deepslate_wall, trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button polished_blackstone_button (stand-in) Accent: moss_block stairs waxed_weathered_cut_copper_stairs (stand-in), slab waxed_weathered_cut_copper_slab (stand-in), wall mossy_cobblestone_wall (stand-in), trapdoor waxed_weathered_copper_trapdoor (stand-in), fence oak_fence (stand-in), button oak_button (stand-in)

More medieval palettes

All medieval palettes