Timber-framed house palette

Pale plaster between dark beams, the classic half-timbered townhouse.

  1. Fill60%White terracottaMost of the wall
  2. Frame30%Spruce logPosts, beams, corners
  3. RoofSpruce planksStairs and slabs
  4. PlinthStone bricksThe base course
  5. Accent10%Oxidized copperDoors, shutters, banners

Shapes

What each material has. A missing shape gets the closest material that has it, marked as a stand-in.

RoleStairsSlabWallTrapdoorFenceButton
FillWhite terracottaCherryCherryDioriteCherryCherryCherry
FrameSpruce logOwnOwnMud brickOwnOwnOwn
RoofSpruce planksOwnOwnMud brickOwnOwnOwn
PlinthStone bricksOwnOwnOwnExposed copperWarpedStone
AccentOxidized copperOxidized cut copperOxidized cut copperPrismarineOwnWarpedWarped

WorldEdit patterns

Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.

Fill//set white_terracotta
Frame//set spruce_log
Roof//set spruce_planks
Plinth//set stone_bricks
Accent//set oxidized_copper

Block list

Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.

Fill: white_terracotta stairs cherry_stairs (stand-in), slab cherry_slab (stand-in), wall diorite_wall (stand-in), trapdoor cherry_trapdoor (stand-in), fence cherry_fence (stand-in), button cherry_button (stand-in) Frame: spruce_log stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button Roof: spruce_planks stairs spruce_stairs, slab spruce_slab, wall mud_brick_wall (stand-in), trapdoor spruce_trapdoor, fence spruce_fence, button spruce_button Plinth: stone_bricks stairs stone_brick_stairs, slab stone_brick_slab, wall stone_brick_wall, trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in) Accent: oxidized_copper stairs oxidized_cut_copper_stairs (stand-in), slab oxidized_cut_copper_slab (stand-in), wall prismarine_wall (stand-in), trapdoor oxidized_copper_trapdoor, fence warped_fence (stand-in), button warped_button (stand-in)

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