End city palette
End stone and purpur on an obsidian base, as the End builds it.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillEnd stone bricks | Own | Own | Own | Birch | Birch | Birch |
| FramePurpur pillar | Own | Own | Andesite | Cherry | Cherry | Stone |
| RoofPolished blackstone bricks | Own | Own | Own | Dark oak | Nether brick | Polished blackstone |
| PlinthObsidian | Blackstone | Blackstone | Blackstone | Crimson | Nether brick | Polished blackstone |
| AccentCrying obsidian | Crimson | Crimson | Polished blackstone brick | Crimson | Crimson | Crimson |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 70%end_stone_bricks,30%end_stoneFrame
//set purpur_pillarRoof
//set polished_blackstone_bricksPlinth
//set obsidianAccent
//set crying_obsidianBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 70% end_stone_bricks, 30% end_stone
stairs end_stone_brick_stairs, slab end_stone_brick_slab, wall end_stone_brick_wall, trapdoor birch_trapdoor (stand-in), fence birch_fence (stand-in), button birch_button (stand-in)
Frame: purpur_pillar
stairs purpur_stairs, slab purpur_slab, wall andesite_wall (stand-in), trapdoor cherry_trapdoor (stand-in), fence cherry_fence (stand-in), button stone_button (stand-in)
Roof: polished_blackstone_bricks
stairs polished_blackstone_brick_stairs, slab polished_blackstone_brick_slab, wall polished_blackstone_brick_wall, trapdoor dark_oak_trapdoor (stand-in), fence nether_brick_fence (stand-in), button polished_blackstone_button (stand-in)
Plinth: obsidian
stairs blackstone_stairs (stand-in), slab blackstone_slab (stand-in), wall blackstone_wall (stand-in), trapdoor crimson_trapdoor (stand-in), fence nether_brick_fence (stand-in), button polished_blackstone_button (stand-in)
Accent: crying_obsidian
stairs crimson_stairs (stand-in), slab crimson_slab (stand-in), wall polished_blackstone_brick_wall (stand-in), trapdoor crimson_trapdoor (stand-in), fence crimson_fence (stand-in), button crimson_button (stand-in)