Volcanic forge palette
Blackstone walls with pale stone trim and a glow of red.
Shapes
What each material has. A missing shape gets the closest material that has it, marked as a stand-in.
| Role | Stairs | Slab | Wall | Trapdoor | Fence | Button |
|---|---|---|---|---|---|---|
| FillBlackstone | Own | Own | Own | Dark oak | Nether brick | Polished blackstone |
| FramePolished andesite | Own | Own | Andesite | Exposed copper | Warped | Stone |
| RoofPolished deepslate | Own | Own | Own | Warped | Warped | Polished blackstone |
| PlinthTuff bricks | Own | Own | Own | Warped | Warped | Stone |
| AccentRed nether bricks | Own | Own | Own | Mangrove | Mangrove | Mangrove |
WorldEdit patterns
Select the area a role covers, then set it. The fill's percentages are weights: WorldEdit scatters the blocks in that ratio.
Fill
//set 75%blackstone,25%polished_blackstoneFrame
//set polished_andesiteRoof
//set polished_deepslatePlinth
//set tuff_bricksAccent
//set red_nether_bricksBlock list
Every role with the shapes to gather, stand-ins marked, ready to paste in a note or a build channel.
Fill: 75% blackstone, 25% polished_blackstone
stairs blackstone_stairs, slab blackstone_slab, wall blackstone_wall, trapdoor dark_oak_trapdoor (stand-in), fence nether_brick_fence (stand-in), button polished_blackstone_button (stand-in)
Frame: polished_andesite
stairs polished_andesite_stairs, slab polished_andesite_slab, wall andesite_wall (stand-in), trapdoor exposed_copper_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Roof: polished_deepslate
stairs polished_deepslate_stairs, slab polished_deepslate_slab, wall polished_deepslate_wall, trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button polished_blackstone_button (stand-in)
Plinth: tuff_bricks
stairs tuff_brick_stairs, slab tuff_brick_slab, wall tuff_brick_wall, trapdoor warped_trapdoor (stand-in), fence warped_fence (stand-in), button stone_button (stand-in)
Accent: red_nether_bricks
stairs red_nether_brick_stairs, slab red_nether_brick_slab, wall red_nether_brick_wall, trapdoor mangrove_trapdoor (stand-in), fence mangrove_fence (stand-in), button mangrove_button (stand-in)